From the goal cards (green backs) take the king meeple and shuffle in poisoned drops until the number of goal cards equals the number of players. Deal one card face down in front of each player. Nobody is allowed to look at their goal card. Shuffle the action cards (blue backs) and deal each player 4 cards for 5 players, 5 cards for 4 players and 6 cards for 3 players. Any leftover cards (green and blue) are not used this round. The player who is dressed most royal starts the first round.
Agree how many rounds you need to win. A round ends if everyone has played their last card or because someone played a last-turn action . A last-turn action can be overruled with another last-turn action. After the round everyone reveals their goal card. Whoever has the king meeple wins and starts the next round.
On your turn play one action card from your hand on the table and say out loud which of the two actions you want to use: top or bottom. This action is resolved. Play continues to your left. Simple!
When someone plays the last round action then every person has one more action to play including the person who just played the last round. However, if someone plays another last round action, they will now be the one with the last action!
The player who activates the protection action does not exist at the table until it is their turn again. So their goal card does not take part in any rotations and their goal card cannot be the target of swaps and peeks.
Pick two goal cards from the table and hold these under the table; it is up to you what happens under the table with these two cards, but you better remember. Then place the cards, swapped or not, back in front of the players you took them from...
Best party game ever!
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